Sunday, February 28, 2010

Incongruously wild celebration of totally dominant sports teams

Why is it that the Australian cricket team celebrates victory and game milestones so passionately when playing against the likes of the West Indies, who are completely outclassed?


I can understand it in football where goals are comparatively rare and worth getting very worked up about. But not in cricket.


These contests aren't close, so I doubt they're experiencing the kind of excitement that you or I would experience at winning a huge lottery payout.


Some might say that they have such competitive spirits that they can't help themselves.


My opinion: it's become the favourite way to express dominance over your opponents and try to psych them out. They're saying "Look at us, we're celebrating. You can't do this."

Tuesday, February 23, 2010

Flying Panties to Buzz Tokyo Skies

File under “Only in Japan”. On March 6th, if you are in the Akihabara district of Tokyo and you look up, you’ll see hundreds of pairs of girls’ panties. No, you haven’t shrunken into a tiny, homoncular, up-skirt pervert. Instead, you will be “enjoying” the launch of a thousand ornithopters fashioned from underwear.

http://www.wired.com/gadgetlab/2010/02/flying-panties-to-buzz-tokyo-skies/

Monday, February 15, 2010

Life Game Project looking for volunteer gamers and developers

http://lgp.org.nz/

Life Game Project's Purpose is: Supporting New Zealand as a place where everybody is safe and loved by harnessing the power of immersive games technology to foster the development of life skills and positive lifestyle choices.
We believe that collaboration and leadership occurs naturally in an environment where everyone feels safe and loved. We do this by:
· living life with a sense of play
· acting with integrity and for the highest good of all
· learning and improving
· seeing people as the best they can be
· encouraging action
· being open and inclusive

The LGP has some BHAGs – Big Hairy Audacious Goals – burning away:
1: Create a self managing framework for the New Zealand IT Industry and Educationalists to engage with and connect New Zealanders with today’s immersive games experience to teach skills in fun and sustainable ways.
2: Learn from delivering pilot LGP Projects.
3: Measurably impact the lives of 2,000 Kiwis, their families and friends through the delivery of immersive games technology by establishing:
· 12 active LGP projects by end of 2010; and
· 50 active LGP projects by end of 2012.
4: Commissioning 2 immersive games for our Communities and for sale